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Posts marked technology

Some of the new views of Saturn’s moons now available in our Cassini HD for iPad update in iTunes.

We’ve just added new images to our Cassini HD for iPad app. Look for the new update in the ITunes store for these and many more beautiful photos of Saturn and its moons.

New-world technology meets old-world problems with these corkscrews from my Thinx Gifts store.

If you’re an Apple fan or a nostalgic gamer you’re going to love this series of schematic posters by City Prints. Click on the images to see which retro devices are represented.

Xchange by Nick Gentry 

About his work:

Much of his artistic output has been generated with the use of contributed artefacts and materials. He states that through this process “contributor, artist and viewer come closer together”. His art is influenced by the development of consumerism, technology, identity and cyberculture in society, with a distinctive focus on obsolete media.

Immaterials by Onformative imagines the form of metadata.

Onformative on their project:

Immateriality as material is currently being discovered, opening up a new poetic field in which to narrate with space and information. Location-based metadata waft through the space, and are thereby redefining contexts and places. A new field opens up to designers.

Read more…

50 Different Minds by Ligorano/Reese 

About the project:

We have made a new media art form called The Fiber Optic Tapestry. Fiber optic panels are woven on a handloom and attached to a custom made, computer controlled lighting system, which displays information from the internet onto the tapestry’s surface.

The tapestry parses information from Twitter and other data sources to display color, light, and pattern onto woven fiber optic panels using RGB LEDs. The resulting real-time animation is an abstract, data visualization that continually updates as data changes.

You can learn more about it and see it in motion here:

Bone furniture by Joris Laarman

About the project:

Ever since industrialization took over mainstream design we have wanted to make objects inspired by nature: from art nouveau and jugendstil to streamline and the organic design of the sixties. But our digital age makes it possible to not just use nature as a stylistic reference, but to actually use the underlaying principles to generate shapes like an evolutionary process…

Trees have the ability to add material where strength it is needed, and bones have the ability to take away material where it is not needed. With this knowledge the International Development Centre Adam Opel GmbH, a part of General Motors Engineering Europe created a dynamic digital tool to copy these ways of constructing used for optimizing car parts. In a way it quite precisely copies the way evolution constructs. We didn’t use it to create the next worlds most perfect chair, but as a high tech sculpting tool to create elegant shapes with a sort of legitimacy. After a first try-out and calculation of a paper Bone Chair, the aluminium Bonechair was the first made in a series of 7. The process can be applied to any scale until architectural sizes in any material strength. The Bone furniture project started in 2004 with a the research of Claus Mattheck and Lothar Hartzheim, published on Dutch science site Noorderlicht.

SXSW has begun! If you need a little help figuring out which parties to go to, you can download our app here.
I’m going to be checking out some of the mobile events, and of course I’ll be at the Tumblr events. I hope to see you at one of them!

SXSW has begun! If you need a little help figuring out which parties to go to, you can download our app here.

I’m going to be checking out some of the mobile events, and of course I’ll be at the Tumblr events. I hope to see you at one of them!

Thanks to everybody who has already downloaded our new app! We’re delighted to see that we can expect so many international visitors! Welcome to Austin!
SXSW is just around the corner, so if you haven’t downloaded it yet you can find it here.

Thanks to everybody who has already downloaded our new app! We’re delighted to see that we can expect so many international visitors! Welcome to Austin!

SXSW is just around the corner, so if you haven’t downloaded it yet you can find it here.

As some of you might know, my husband and I live in Austin. One of the great things about living in Austin is that you can take advantage of all the fun stuff that surrounds SXSW every spring. Last year we designed a mobile site to help us get around all the free parties and unofficial events that were going on and it was so helpful we thought that this year we’d share it with everybody as a full-blown mobile app. We’re really proud to announce that Thinx Drinks is now available in the iTunes App Store and its totally free!

Some of the app features:

  • Nearby feature shows all the parties and events near your current location, plotted on a map for easy navigation.
  • Browse events by date or use the searchable database to find events by name, band, or venue.
  • The My Parties feature lets you mark your favorites for quick reference later.
  • RSVP from many events from within the app.
  • Other features include social media and iOS Calendar integration. The app syncs to information stored the cloud to give you up-to-date listings.

I hope you find it as helpful as we do and hopefully I’ll see some of you around town!

Artist Daniel Agdag makes complicated contraptions out of cardboard.

(h/t Maria Fidalgo)

The Blur Building by Diller Scofidio + Renfro is intended to be the antithesis to sensory overload.

About the project:

The Blur Building is an architecture of atmosphere - a fog mass resulting from natural and manmade forces. Water is pumped from Lake Neuchatel, filtered, and shot as a fine mist through 35,000 high-pressure nozzles. A smart weather system reads the shifting climatic conditions of temperature, humidity, wind speed and direction and regulates water pressure at a variety of zones. Upon entering Blur, visual and acoustic refereences are erased. There is only an optical “white-out” and the white-noise” of pulsing nozzles. Contrary to immersive environments that strive for visual fidelity in high-definition with ever-greater technical virtuosity, Blur is decidedly low-definition. In this exposition pavilion there is nothing to see but our dependance on vision itself. [It] is an experiment in de-emphasis on an environmental scale. Movement within is unregulated. The public can ascend to the Angel Deck via a stair that emerges through the fog into the blue sky. Water is not only the site and primary material of the building; it is also a culinary pleasure. The public can drink the building. Within, is an immersive acoustic environment by Christian Marclay

You don’t have to look out the window to know it’s cloudy outside with the Nebula 12 lamp by Micasa LAB, you’ll know by the cloud forming in your living room.

About the project:

In the standard mode, Nebula 12 predicts the weather for the next 48 hours. A threatening low-pressure area is announced by a red cloud, and sunshine is shown in yellow. At the same time, the user can adjust the settings and define the source of information themselves. And the best is: regardless of how dark the cloud is, Nebula 12 never brings any rain. At least, not within one’s own four walls.

Go Inside the World’s Most Powerful Laser courtesy of National Geographic